I’ve been waiting for the Football Manager 2013 announcement since the start of the season, with Tottenham not performing as well as I would expect, I cannot wait to once again don my virtual suit and hurl virtual abuse at players. Again Sports Interactive are looking to raise the bar for what is the best selling and arguably the best football management series ever. This year there are many notable new features with an update to the match engine both visually and at the back end to boot. The most exciting of these features is Football Manager Classic mode which is essentially a stripped down version of the game for people who don’t have enough time to play the game, you can complete a season in eight to ten hours. However, this has not impacted in any way the development of the full core game where the game has increased in depth, with the introduction of new staff roles and better training. Sports Interactive have released 10 video blogs on new features which we have put below along with the press release:
The latest Football Manager is not just bigger, better and more realistic than ever… it also includes, for the first time, new ways to enjoy the world’s favourite football management simulation
Thursday 6th September 2012
Football Manager 2013, announced today by Sports Interactive and SEGA, marks a seismic shift in the development of the best-selling series.
In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will revolutionise the way the game is played.
Perhaps the most noteworthy of these is the introduction of the all-new Classic mode… or ‘FMC’ as it’s become known within Sports Interactive. FMC offers, for the first time in Football Manager’s long and successful history, an alternative, less time-consuming way for players to approach the game. The new mode simplifies the way players manage their club and allows them to focus on the nuts and bolts of taking their team to the top.
“The introduction of FMC is a major step forward in Football Manager’s evolution,” says Sports Interactive’s Studio Director Miles Jacobson. “In recent years it’s become clear that there’s a large group of people who would like to play Football Manager, but simply can’t devote the time required to get the most out of the game – in fact, now that they have families and other commitments, even some members of the SI team have found themselves in this position. We decided, therefore, to try to find a way to accommodate players with limited free time, without significantly diluting the experience. We believe that FMC achieves this beautifully.
“I would, however, like to stress to our many, many fans around the world that the introduction of FMC will not impact in any way on the game that they’ve come to know and love. For those who still want the full, ‘hands-on’ experience, FM13 offers exactly what they’re looking for – a bigger, better and even more immersive version of the world’s greatest football management simulation.”
As well as streamlining the manager’s role – to the point where a full season can be played out in eight to 10 hours – FMC also offers its players two distinct ways to play; they can either embark on an open-ended career or test their mettle in the new Challenge mode.
In Challenge mode the player faces a particular scenario which is designed to test his or her management skills over a set period of time – usually half a season. The challenges replicate a variety of real world circumstances… is it possible to achieve success with a squad consisting entirely of kids, for example, or can a team that’s bottom of the table on Christmas Day be saved from relegation by the end of the season?
Challenge mode was first introduced to Football Manager in Football Manager Handheld 2012 (for iPhone and Android) and proved so popular that it has been incorporated into the PC and Mac game. FM13 will ship with five challenges included, while more will be made available throughout the year, depending on the level of demand from players around the world.
Alongside Challenge mode, FMC also incorporates a number of ‘unlockable’ features which, if used, make the game a little easier to play – managers can remove the need for work permits, for example, or add a few million to their transfer budget. Players can ‘earn’ some of these unlockables by reaching in-game milestones, while all are available to purchase if the player chooses to do so.
FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game’s existing elements. Some of the highlights include:
– Improved 3D match engine
Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year’s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players’ movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more ‘televisual’. These visual enhancements are underpinned by a dramatic improvement in the match engine’s artificial intelligence system.
– New staff roles
FM13 sees a significant restructure of the manager’s backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager’s workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach’s skills as they qualify for their coaching badges.
– Improved media interaction
The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press – choosing between a number of moods ranging from ‘calm’ to ‘aggressive’.
– Network game
FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system’s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.
– Worldwide leaderboards
FM13’s deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game’s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club’s financial performance and even their in-game wages – making the new manager contract negotiation feature a really important addition to the game.
– User interface
FM13 boasts a new interface and skin for ‘career’ mode, and a fresh new look for ‘classic’ mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.
– Enhanced training
In FM13 managers will have the ability to go deeper into their team’s training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team’s training, whether that is on more general routines or in preparing for specific matches.
– Realistic tax regimes
One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries – something which the in-game footballers will take into account when deciding which club to join.
Football Manager 2013 will be published by SEGA for Windows PC and Mac before Christmas 2012. Many of the game’s 900-plus new and enhanced features will be outlined in a series of video blogs which will be released over the coming weeks. Check out www.footballmanager.com to find out more.[/box_dark]